Continue north to the town centre where you will fight two Owlbears, a Ferocious Wyvern, a Yellow Dweomerwyvern and a Yellow Dweomermanticore. It helped us plan the content for the new season, and will do so further. Buy A Pouch of Feather Tokens from The Old Beldame in the Swamp Witch's Hut area. Ask about the three wishes and she will name her second wish: berry wine from Kyonin or Elven Absinth. If you bring up kingdom management, you will have an event card that demands your presence in the throne room, "Unrest in the Streets". Focus will switch to your other party members. On your way back west, stop off at Bridge Over the Gudrin River if you strongarmed Tigni in the Goblin Fort. Kesten will want you to open a hospital) in honour of your former advisor. When you're ready to wrap things up, speak with Linzi and tell her that it's the perfect time for one of her performances. If you head north, you will be attacked from two fronts by worgs which puts you at a disadvantage. Again you have a good / evil choice where the evil choice is obviously stupid. You only need one for Irlene's quest and the other three sell for 125G each. Weapons with elemental damage are also effective. Continue south at the junction and at the next junction, head east to reach the Technic League Hideout. Search a chest on the northern wall for a Shock Greatsword +1. Backtrack to the previous cave and take the northeast passage. You will find Sharel a short distance to the southwest, having been arrested by a guard. Head up the slope behind the hut and search among the trees for a Melted Shard of a Ring (10/13). One way or another, the rioters will disperse, leaving you one less thing to worry about. Check the cart to your right for ingredients and a new recipe, Succulent Sausages. Update 2.1.3j is here! There are a bunch of goblins at the back of the area who mutter vague threats. The Roc Egg is unique and can be used in a later recipe; save it for your last meal before the point of no-return and you will enjoy massive boosts in the final dungeon. Make sure that the lantern is on and you can explore the level. The Shaman drops some great stuff: the unique Longshank Bane spear, a Breastplate +2, a Belt of Physical Form +4, the Paragon of Winter ring and the Taldan Spur (5/5). Do not leave your throne room for the moment. There are also two stealthed Venomanticores. Agree to help to initiate her artisan quest. Cross over to the other side of the bridge and you will see that the road is blocked by bandits who are extorting passers-by. Its skin seems wooden and its hair appears to consist of leaves and flower blossoms. The Chemist drops a Ring of Protection +1. If you do ask Elina for a bottle of wine, say that it's for Ntavi and you will receive Cheap Wine. If you don't pass the initial DC18 Persuasion check, reload. Head north from here where you will find Hyland and a group of guards fighting a pair of Venomhydras and a Venomanticore. Ask him about himself and you can make a Bluff check. The team that remains behind will fight the tougher enemies so choose accordingly. Continue east and a new location called Lonely Mill will appear. She proposes to make the townsfolk a Roc egg omelette and tells you that there's a Roc that lives on Talon's Peak. A chest contains minor loot and you will find a Taldan Warrior's Dog Tag under a rock. It simply tells you that new levels in the Tenebrous Depths have opened up. However, Ekundayo is a dab hand with Lore (Nature) so make a couple of checks (DC25 and DC20) to get her on her feet again. Keep an eye on the date, though - on 6th Calistril you want to start making your way to the Shrine of Lamashtu regardless. To make you feel extra bad, there are four unicorns wandering peacefully in a forest glade. Make a hard save here. There's a locked chest (DC34) in the camp containing a diamond and some diamond dust. Next, head over near the house and search some herbs to score some Edible Moss , then muster the depths of your perception to pass a [Perception 1] check to reveal a stash containing . When she's dead grab the Blood of the Murderer of Varrask's Family from her remains along with a Belt of Giant Strength +2, an Amulet of Natural Armor +1 and a Cloak of Resistance +2. He is accompanied by a Winter Wolf which is fairly tough as well. Olika's presence here is clearly linked to her troubled pregnancy but it wasn't a pregnant woman you were chasing through the gorge. You will regain control in the field hospital established in an old prison. Otherwise, don't trust Kesten's instincts. Tell Sharel about Morhalan's arrest to complete the quest. This thread is archived . Sounds like a fetch quest! However, there's somewhere that you want to locate first. Continue to the southwest corner where you will have to kill another group of spiders: two Doomspiders and two Quickspiders. Head east through the gap to the south of Verdel's Smithy and you will find a bunch of guards fighting against a Purple Dweomerowlbear, a pair of Red Dweomerwyverns and other miscellaneous creatures. Assuming you've annexed North Narlmarches, head to Tatzlford (your settlement in North Narlmarches). Morhalan makes clothing from the skins of Lizardfolk. Otherwise, you can obtain one by killing the Lonely Shambling Mound at Old Sycamore when you have a moment. The quest will update when the countdown is 260 days. Make your way there and head upstairs. She is a 12th-level Inquisitor. Afterwards, Ntavi will ask you to speak to her when you have a moment. There's a chest near where he skulks which contains a probably useless scroll of Hold Person. A guard is trapped underneath a monster. Head northeast to clear out the rest of the camp. Return to your capital; you may want to rest before entering. Trapped Chest (Perception DC 22 to see the chest, DC 26 to see the trap, Trickery DC 22 to disarm): Gloves of Dueling (+4 to CMD against disarm; +2 bonus to the Weapon Training ability if the wielder has the ability). Agree to speak to Hassuf on his behalf. Point out that his prices are three times higher than anyone else's and you have a number of options. You'll have a couple of traps to clear and you will meet a pair of escaped prisoners. Simply take the alignment-based conversation option. The main quest will take you there shortly and it's preferable to adventure within your borders so that you can keep an eye on affairs back home. Go back down through the area with the traps and head west through a gate. There's a crate containing gold and gems by the hut next to Tigni's cage and if you search among the rocks a short distance to the north, you will find a Taldan Warrior's Dog Tag. [I played the KM AP on tabletop, so I know the overall plot] I know about the herb cache at Abandoned Hut. Admit that the picnic was a team effort and ask how he is. Track your Hero Points in your Pathfinder 2nd Edition games with these official metal Hero Point Tokens made by Campaign Coins. When you're ready to proceed, take the southeast exit. The Brawlers drop minor magic weapons. When you go to leave, Nok-Nok will ask to join your party. Backtrack to the gate you ignored earlier. If you speak to Elina, you will see that she is growing close to Ekun so maybe you don't want to let Ntavi "steal" him after all. As you approach Kesten's camp, four random monsters (Ferocious Owlbear, Ferocious Wyvern, Primal Manticore) will burst out of freed prisoners and militiamen. Select the following options: This will lead to Nok-Nok winning the duel, eliminating the king as an enemy and gaining his crown, Stubborn Head. When the creature is dead, turn your attention to the Everblooming Flower and burn that mother. You'll want to hit it with Cold Iron and Fire attacks to prevent its regeneration. There are two Brawlers (Barbarian / Rogue) and a level 10 Alchemist. When you get to the bears' location, search a rock for a Token of the Dryad. This adds a project to your kingdom management, Hunting for Morhalan, which will take one of your advisors 20 days to complete. Search the Primal Manticore's remains for the Cypress Queen's Crown (5/5). On the appointed day, make your way to the shrine where Kesten will be waiting for you. you'd get more money from the storyteller NPC later, but having money now can buy you stuff that makes the game easier. If you don't want to make this complicated for yourself, simply attack her. Unfortunately, the curse is merely abated and is progressing to its next phase. You will emerge in another place entirely. Mim will be doubtful whether she can make it. About 130 days before the curse activates, Amiri will come to your throne room and ask to speak to you in the tavern. The other contains a Melted Shard of a Ring (7/13). Go south and kill a Technic League Fighter, Archer, Rogue and Bard. Basically, you have three choices as to what to do with Tsanna: It seems to me that merely being evil is no crime and that no crime has been carried out. The Intimidate check (DC25) should be manageable but you can also take advantage of the fact that they are badly hungover by speaking loudly, shouting and finally screaming. Speak to Kesten and you will learn that the goblins are deliberately infecting human prisoners. You'll find a few scrolls and suchlike along with a Warhammer +1. (based on 4 ratings) Our Price: $19.99. These are still fairly weak, although Hyland accounts for himself better than Kesten. Move squishier characters into the previous cave and have one character advance into the cave to trigger an assault from four Primal Giant Spiders and a Quickspider close to the northeast entrance. Pathfinders! The things you have to give to the Storyteller. There's a hidden cache in the northwest of the area that contains more minor loot. The easy path is the "Ahem O fey!" There are two groups, the second spawning when you get within melee distance of ranged fighters. This sort of gotcha inconsistency simply encourages metagaming. One of their number, Verdrin, is ill. Of course, you know what's wrong. Return to Mim with the liquor to fulfil her second wish. When the Shaman is defeated, turn your attention to the Winter Wolf. There are three Quickspiders and two Doomspiders close to your starting position. Otherwise he gracefully gives you leave to decide where you will be more useful rather than him. Search some rubble to the south of the shrine for a Taldan Warrior's Dog Tag. Read the full list of changes: store.steampowered. After this, you should concentrate on the following: If you have any time remaining, you should level up the new advisors as much as possible: After the events at Bald Hill, your envoy will inform you that a hunt has been arranged to eliminate the magical beasts ravaging your lands. Location: south of the Swamp Witch's Hut. Travel to Silvershire and speak to Mim. Pathfinder: Kingmaker. You can murder them or leave them alone for an XP bonus. ALL RIGHTS RESERVED. Cross Lake Silverstep and the Womb of Lamashtu will appear on your world map. There's a trap among the enemies that you may need to take care of. Primal Spider Matriarch, Primal Giant Spider, Quickspider, Quickspider Swarm. Pathfinder: Kingmaker - Definitive Edition , Prologue - The First Step on the Road to Glory, Of Cows and Other Matters of Political Importance, Mobility, Stealth, Trickery, Lore (Nature), Lore (Religion), Perception, Sneak Stab; Weapon Finesse; Martial Weapons Proficiency, Blade Sense +1; Finesse Training - Kukri; Two-Weapon Fighting, Debilitating Injury; Uncanny Dodge; Combat Trick - Dodge; +1 Dexterity, You talked Remus down during the throne room event, After the hunt, you warned the citizens about the disease, You withheld information about the disease, In the scripted encounter, you didn't persuade Urkhed to stay, At the Bridge Over the Gudrin River, you told the old man to go to the capital, At the Bridge, you persuaded the refugee girl to return home, At the Bridge, you dealt with the Fake Stag Lord, You massacred goblins in the Goblin Village, Community to rank 3/60 (unlocks Grand Diplomat), Treasurer to 3 (60 stat will probably come naturally), Divine to 3/60 (unlocks Magister to share the load of Curse research), Magister to 2/40 (unlocks Teleportation Circles). Buff up if you need to and tell Kesten you're ready. They tell you that they are working for the Stag Lord. Tiressia is a character in Pathfinder: Kingmaker.. Once done, turn your attention to the west, where another cavern full of centipedes awaits. You can grab some Owlbear Eggs and gems from its nest. Don't go through yet, but there's no reason why you can't deal with the group of goblins guarding it who become hostile as you approach. Let it get close so that you don't aggro it at the same time as the worgs near the entrance and then continue left to take out the three Greater Worgs and Alpha Worg. The goblin here is a merchant. There are prisoners in five of the cages. When they're dead, you can grab some minor loot including a Ring of Protection +1 from their remains along with the Monster Casserole recipe. Examine her bed to notice that the undergarments left there are bloodstained. I'm also aware that after the . Jhod tells you that the problem is reaching epidemic proportions. Woodcraft (Ex) After, he's taken a couple of blows, he will set fire to the slave pens and flee. You will emerge by the Everblooming Flower. Backtrack to where you fought the wyverns and start making your way north up the path. You can also target its relatively weak Will save with spells like Hold Monster. There's a locked (DC25) container nearby that you can loot for some gold. On the second rise, you will have to clear a couple of Greater Giant Spiders. Were you not paying attention, Kesten? This will unlock a piece of Curse research. The Womb of Lamashtu will be found upriver, east of Lake Silverstep so start heading in that direction. Take the turning left down to the river bank where you will find a group of 7th and 8th level goblins. There is a trap just inside the next cavern and five Primal Giant Spiders. Go west initially. If Jubilost is not in your party, you may want to sub him in (using the Group Manager screen; returning home will force plot developments that you may not want) because he can have a certain amount of character development in the upcoming dungeon and there are lots of swarms to deal with. Don't sweat the alignment-locked option - it's inconsequential. Afterwards, something horrible will happen to the servant who complained of feeling ill: he will transform explosively into a Ferocious Owlbear. Assuming your response to this provocation is non-lethal, you can persuade them to stay in your Barony (DC16). Continue south to find a Giant Flytrap. 20 days-or-so before the deadline, Octavia and Regongar will seek you out in your throne room and tell you that an agent from the Technic League is in the tavern. Head north and you should unmask two more Doomspiders. To the north is a gate to an inner compound. Walk cautiously because there is a trap (DC20) in your way. Select "Your knowledge and skills are unusual" and you will able to employ her as an advisor. When you reach the next cavern, you will see a trap in the centre of the room and you will be attacked by three Primal Giant Spiders. Past the hydra are some rocks that you can scramble up. Head northwest and some fleeing barbarians will come running past you. Otherwise, head to the Secluded Lodge and wait for Moonday to come around. Storyteller is a character in Pathfinder: Kingmaker. When you visit your throne room, Linzi will come to you with the suggestion that you throw a party for Ekundayo to cheer him up, initiating his first companion quest. You have a 120 day deadline to complete this quest, including the time taken to complete the project. Exhaust Kesten's conversation options and those of other advisors who chip in. They're still dangerous in packs so get the drop on them and use something like Fascinate to manage them. Instead, go into the kitchen. You should have 200 or more days remaining. By this point, you should be able to defeat the enemies regardless. Going clockwise, you will find a Taldan Warrior's Dog Tag under a rock, some gold and gems in a locked (DC27) crate, more gold and gems in a chest, a well hidden (DC30) and a locked (DC31) chest containing a decent amount of gold and a Headband of Inspired Wisdom +4. If you examine the fireplace, you will notice that something has been burnt in there. Open it up to find an Old Technic League Letter and the Gear's Rule bracers. You can speak to them afterwards and if you explore the "How are things in Mivon?" Clear a trap nearby and search among the rocks to the south for a Token of the Dryad. You can go and speak to the volunteer if you like - she's stoical, that's for sure. You will find the Pitaxian contingent lounging by a campfire. The front side shows the Glyph of the Open Road, and the reverse shows . Refusal does your conscience good, I'm sure, but you'll lose Irlene as an artisan. Ask him what he wants and he will tell you that he wants to woo her with a gift, an emerald necklace to be precise. Once inside grab some minor loot from the containers. 85. r/Pathfinder_Kingmaker. Go further into the cave to find four more Primal Giant Spiders and a Giant Slug. There's a body nearby with some minor loot. Next to the river is a Token of the Dryad. If you annexed Silverstep, you can recruit Mim now. Go through the gate to the north. Continue and you will see Nightmare Skeleton Soldiers attacking the barbarian warriors (who, to be fair, stand up for themselves just fine). Nearby is a tree where you can obtain a Mysterious Bird. To be sure, he deserves a slap with a wet fish, but that isn't going to get him back to work. If you don't kill them now, you will have to deal with them a little later, so you might as well. Cast Haste again if you can and go through the portal in the left of the cave. Clear the DC27 trap and loot the cave. But that's one less Primal Hydra in the world and 112 more XP on your character sheet. They've got little to say right now, but you can search a pile of rocks to find a Token of the Dryad. Further west, you will start to see traps. You will witness a ritual taking place at a Shrine of Lamashtu. Wander around the Narlmarches for an indeterminate amount of time and you will eventually have a scripted encounter. A Goblin Commando Commander and a Sneakwhack are there. he's interested in antique artifacts.He's all too eager to buy up any Ancient Rostland Coins (200 GP each), Tokens of the Dryad (300 GP each), Ancient Cyclops Coins (400 GP each) and Taldan . The Fake Stag Lord drops an Amulet of Natural Armor +3 which is pretty decent. If your Lore (Nature) skill is shaky, kill the Roc Eye from a distance and make a quick save before approaching the bush. Otherwise, you'll learn that she is hunting a gang of ruthless bandits led by - you guessed it - Varrask. Force attack one of them and all four will become hostile. Pick the Rare Bog Flower growing there. Otherwise, let Jhod speak. None of the enemies drop anything noteworthy (besides Masterwork weapons) but there's a hidden crate near the fence with some scrolls and a Shard of Knight's Bracers (9/10). He offers Octavia and Regongar a place in the Technic League but they decide against it. Search a rock just beneath it for a Taldan Warrior's Dog Tag. When the spiders are taken care of, you can deal with the two traps and the Redcap Trickster. She tells you that the gems were not enough and now her partner is asking for a unicorn's horn. If your main character's Persuasion isn't up to scratch, you'll want something like Good Hope and the Professor's Hat to boost your skills. Backtrack to the bridge and cross over the road. On your way out of the area, sell all the Masterwork weapons you looted from various ne'er-do-wells to Tigni. If you want to clear the map, you can go northwest towards where you fought the Owlbear and kill the three Greater Dire Bears in your way. In the first room. The purple owlbear is protected by Mirror Image. However you come by a Unicorn Horn, give it to Irlene to complete her quest. Maegar will send you a bunch of goodies. Head south down the slope from the sisters to the water area and continue down to fight three Owlbears. Otherwise, give him the berries to close off the errand. Warning the public may help you later, so I suggest you choose one of the "Chaotic" options. Make your way to the Hunting Grounds (which hopefully you made safe) and go east to find the location of the party (it's marked on your map). Eliminate the Alchemist first. If you have two places that you can teleport between (I built Mage Towers in Tuskdale and Silvershire), you can click on the location where you are and opt to teleport. Once you have completed the Magister's rank 1 upgrade event (note you don't actually have to rank up), Irlene will visit your throne room and tell you that she can acquire magical rarities. She will want you to get a bottle of wine from Elina so that she can "steal Ekun for a moment". When they're dead, move your squishy characters south a short distance and have your main character interact with the flower. Their room is the large one at the top of the stairs. The result of the vivisection - regardless of choice - is a seed that summons a monster. Don't underestimate Tsanna - she hits you with Slay Living which does horrible damage. 1. The Redcap drops a Token of the Dryad. Stand your frontline in the doorway and let them come to you. Head through the makeshift barrier and you will be fighting two Dire Venomwolves and an Owlbear. Instead, head west along the path and clear another Primal Giant Spider and Spider Swarm. Select the "What do you mean?" You have five choices. Make your way west into the main camp to clear another horde battle: Sneakwhack, Sneak, Roc Eye x2, Horsereaper, Dogcutter x3, Dire Wolf x3. When you kill these, two Yellow Dweomerwyverns will appear in the area. Found in the caves beneath Old Sycamore, surrounded by frogs that become hostile when the idol is taken. It has been . When you and the tribesmen have reduced the skeletons to piles of bones, a girl called Nilak will come and greet Amiri. After that, unlock a container (DC25) which contains the unique Kneesplitter heavy pick. While you're fighting these, you'll probably aggro the next group of enemies as well, including two Alchemists. OK, I'm clearing inventory before I hit Stag Lord Fort and I have a question: WTF am I supposed to do with the dryad tokens? All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews . Otherwise, you'll take a mauling if it lands some hits. You can remove the top and bottom ones, but attempting to remove either of the middle two will trigger the encounter in this cave. You need to make specific choices to unlock a trophy: This leads to you helping them to compose a song. Head south along the path and when you get to the bridge, you will find Tigni's hidden stash of coins in the grass to the left. A cache in the southwest of the area contains a Token of the Dryad. Stick Octavia and Regongar in your party. Continue south and force march your party all the way to Talon Peak. A short distance ahead is a Quickhydra. The Storyteller collects objects from eras past and the stories that come with them, and is willing to reward those who come to him with more. You can give this to Ntavi for some XP and she and Ekun will vanish. The Shaman will kick things off by summoning an army of Redcaps. The one at the top of the room is locked (DC27) and contains minor loot. If you feel ready, speak to Kesten to point the finger at a culprit. Wild Empathy (Su) This works like the druid's wild empathy class feature, except the dryad has a +6 racial bonus on the check. The enemies drop Masterwork weapons and the Arch-chemists also drop Rings of Protection +1. you will find two chests, one containing minor loot, the other a Frost Composite Longbow +1. A short distance to the right is an abandoned goblin cart with some minor loot. Backtrack up the road and head east when you can. Unlock the door to the north and you will see Janush making his escape. Olika's room is the middle of the lower three rooms. A monster stole her great-grandmother's string of pearls. If you had her brooch sent to her, she is wearing it. Backtrack and make your way to the pond in the centre of the area. There is a solitary Owlbear wandering around. There's still a bit of clearing up to be done in the city. Continue further and search a crate near the hut for the Energy Source ring and a Token of the Dryad. You will find a Goblin Horsereaper who wants you to feed the Hydra in the pen next to him and tempts you with the "expar-ince" you'll earn. Before crossing the Crooked River, you can check out the Hilltop Trail if you want another pair of Bracers of Armor +5. She will suggest holding the party in the inn but someone named Ntavi will interrupt and suggest that the party be held in the Hunting Grounds. You'll want Displacement to go toe-to-toe with this creature, because its attacks are extremely damaging. There's a pen in the northeast corner with a Primal Manticore which will become hostile if you open the gate. Search its remains for a Melted Shard of a Ring (6/13).

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pathfinder: kingmaker token of the dryad