I'm aware a lot of people use infantry spam, putting no emphasis on tanks or motorized on the front lines, only using them later to push through once the German army is worn out. #1. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. Scan this QR code to download the app now. I did too and won against soviets with 50k losses total i wouldve lost less but i was bored at the end and sent infantry in turkey where soviets had some troops in the mountains. While im doing that, i do my best to turn all of the baltik states to axis. Awesome post could use some similar guide for other nations! and our What I do is build lots of 20width Infantry don't build forts but do include support AA in the infantry and SPAA in the armour divisions. And this is probably the best story in whole HOI4 Habsburgs are good (free Czechoslovakia), cossack king not bad (nice boost to cavalry). As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. Scan this QR code to download the app now. Oh yes, how could I forget? 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? Use armor or motorizied to push a hole 1-2 provencies wide and encircle parts of their army. From what i saw from other players, they simply destroy the every factory between the border and Line, leaving soldiers both in border and line. Can anyone be please more specific how many factories they are building? This was not my first time playing. I found self propelled artillery to be particularly efficient against Russia - high soft attack and shouldnt face too much that can pierce it. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Question is: which one is better, which one do you use and why? When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The second one is secret path of Romanovs. In fact at the moment I don't like playing USSR because its just too easy to repel Barbarossa and push the Germans all the way back to Berlin. They will destroy their own equipment faster than your combined army ever could. Add defenses along the Italian border (Try to get 10/10 defences all across the German and Italian borders) , then put your men on all that defensive ground. They're now OP. All trademarks are property of their respective owners in the US and other countries. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. I would really appriciate some advice ! When are you attacking (Don't attack near 1941, they're too strong then. Just go around them. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. What I did to beat the Soviets was produce massive amounts of medium tanks, and give all of my infantry divisions anti-tank guns. (same as infantry but no reckon but maintenance). If you try and follow a reletivly normal timeline Russia can have 1000 divisions. Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. For one, with the 1937 German tech treaty, you can actually have T54 modern armor researched in late 1941. The weakest path is communist one . It's a gruelling slog but eventually the giant will fall. New comments cannot be posted and votes cannot be cast. I watched a video tutorial by Feedback Gaming (YouTube) where he waited for The Great Purge to complete and meanwhile built an army of cavalry (yeah, I kid you not) then swept through the Soviet Union. Since the Allied AI is so incompetent, Soviet Union has to invade Italy after finishing off the germans. Provided decent Air Support (not enough, Germany is always superior) and with some Anti-Air. The red army is MASSIVE, and the AI has the idiotic tendency to keep shuffling troops around at the slightest change of numbers on your side of the frontline. So if you can beat the soviets, kill 10 millions of them while losing 50k don't tell me soviets are strong haha. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. The key to beat Barbarossa, is to have enough civilian factories [CF's] to make LOTS of war factories [WF's] to produce the equipment you'll NEED to fit out fully the divisions you make; at least 200-300-ish . Which approach is better and why? Even though it worked in long term, i feel like i kinda crapped myself because taking back those forts were hard. Did you build a war factory by the age of 41? You seem a seasoned Soviet player: what templates do you recommend as the Soviets? I havent' played USSR in HOI4 much, but in HOI3 it was impossible to stop them at the border. At that point your fresh troops can keep many times their number under control. Defeating Russia. Stick to historical timeline becouse AI right now need every help you can give him. In HOI3, Russia were terrible. How to defend France? All you have to do is hold the line and watch them bleed equipment until most of their divisions are half-strength or less. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). If you are having difficulty defending the Soviet Union from the European half of the Axis, here is the best place to dig in and defend: "One of the most damaging lies of our era is the falsehood that people must give up freedom to enjoy economic progress, which makes me think of a story - everything makes me think of a story - about three dogs: an American dog, and a Polish dog and a Russian dog. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. That was the breaking point, i only had to fight huge numbers of really really bad equiped soviets afterwards. But only because the AI is dumb. 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. If you have air superiority, try strategic bombing, and use your divisions to push to important cities with many factory slots. If they dont cycle attack and drain their manpower, then pull some of your divisions off the front line and let them chew away. What do you recommend by the bunkers lvl 5 max with anti air and radar? Archived post. As others have stated the key is encirclement. Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. I steamrolled russia and lost 200k people total. All rights reserved. 23. What tactics do you use? To be a genuine PAIN for the Germans, your 'Old Guard' Field Marshals DO have a use; defending Hero Cities {Minsk, Odessa, Sevastepol, Kiev, et al} , match them up with 2 * 40 width mountain divisions and see how long they last !! You can beat Germany quite easily as the Soviet union and some tips here were already really useful. I can appreciate units on Stalingrad, but As just about any other nation you can upgrade your infantry equipment but with soviet union id research 1 level above the one you start with and keep building those untill years 1945-1947 by then germany is defeated and you have room to upgrade your infantry equipment, a lot of people get seduced into thinking high tech infantry equipment will make them stronger but in fact they cost a lpt more resources to build and are slower to build so you end up with less than what you need and in the end under equiped high tech divisions are weaker than fully equiped low tech divisions. You win by encircling and destroying divisions. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Thanks for the post. If they are thin on divisions before winter starts, you just continue encirclements, just on smaller scale. Use your panzers to cut through enemy lines and use pincer movements to create a circle around a large number of enemy divisions. Well if you have historical focuss on, get the extend the Maginot line focuss. What is the makeup of your army? I won my last war in 1942 after i encircled 70 divisions and shortly afterwards 50 divisions. Check out my other nation guides. All rights reserved. And they were all having a visit . This is so youre not totally unprepared when the Axis invaded you in 1941. So, what are you waiting for? For a better experience, please enable JavaScript in your browser before proceeding. about three dogs: an American dog, and a Polish dog and a Russian dog. As Germany I beat them in a year. its all about the armor have 50 division of panthers and tigers with mec's and lots of mobil artilery, and logistics and maint company and watch russia melt. With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. 1) Have at least 150 units total lined up on the border. "You will not argue with, comment on or question the actions/authority/ or comments of the Paradox staff (Administrators, Moderators, etc.) New comments cannot be posted and votes cannot be cast. Comprehensive Guide on How to Play the Soviet Union - Hoi4 - Part 1 71Cloak 19.5K subscribers Subscribe 1.2K 68K views 1 year ago This guide is every major click you are going to need to make. its possiblle to start producing these tanks around 39 with research buffs.but all total u want about 200 units to hit russia on regualr difficulty. Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. Read on, and see how you can faithfully serve General Secretary Stalin. Encircle them within static frontlines and let them starve, places like the baltic states especially with only a water border and the coast. From what i observed, there is few lines you can create, but i'd like to focus on Stalin Line (from Riga to Crimea) and basically the Axis border. Prepare for a lot of micro creating breakthroughs and destroying pockets. I had 4-5 24-division armies of 10infantry with support arty and engineers to hold the line of level 4 forts. Forts on both sides of a river are a nasty trick; casualties getting TO the river, even more in CROSSING it ! I knew how to play the game fairly well. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. Russia has infinite manpower, but only limited factories. You are using an out of date browser. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. Then I just did a naval invasion capped around 6 of their provinces and they are right now. Log In Sign Up. Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP. 1941 may be too late because the purge modifier may already have worn off. Make sure you have air support working. I'm running an un-modded, un-DLC'ed version, as I just picked up the game last week. Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. I had almost all my national focuses completed. in a public forum. Defense in depth. Found the internet! Included in this guide is how to go to war economy in 1936 and how to make sure you have finished your doctrine tree by early 1942 at the latest. Its not hard to have about 350 divisions before June 1941 to cover all of your border in the West. Red air and other . Close. What are some things I can do to properly defend a border? Yeah, that would be good. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. Additionally, you should never build level ten land forts, as the AI will not attack them. Keep moving them to airfields along the front lines, and make sure you have radar coverage in those provinces too. Before the invasion I had maximum amount of forts and anti aircraft guns along the Soviet/German (once polish) border, 152 divisions all ready to attack. It's not like soviet union can send all their men into the frontline there were a million men ready to defend against japan in Siberia they would not be called back until battle of moscow when it was clear japan was not going to attack. The Soviets absorbed somewhere in the neighborhood of 13M casualties before enough victory points were captured the time I was able to subdue them. Russia also is developing brand new "novel". JavaScript is disabled. With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. Attacking UDSSR as early as possible worked best for me in all of my three attempts so far. If you have 300, the Germans will push you back, but you can still win. As always, i. Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. Archived post. Hi, thanks for the comment. Is there any nations you would like me to do? And what little fresh troops they will have left will continue to throw themselves at your lines until they are so weak they will remain passive. If you go infantry, get 120-150 7inf+2art divisions and make sure at the start of campaign to switch to superior firepower doctrine. Honestly go to war with Germany at 39 as regular Allies member is real challenge and very likely even if you manage to be at pair with them, you will be attacked by Soviet union in some 1940-41 and that will be end (unless you defeat Germany yoursel till that - probably not impossible but bit tricky and challanging) Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I had 212 divisions composed of infantry and including 4 Panzerarmees (1 Panzerarmee = 5 LARM, 5 MARM, 10 MOT). Moreover, here is a list of how you should spend your political power, on advisors and laws etc. For more information, please see our and our Privacy Policy. At that point your fresh troops can keep many times their number under control. Russia is by far the scariest fight. Hearts Of Iron IV: By Blood Alone Review: Planes and More! It is rich in both natural and human resources and has decent technology. Try to attack when the weather is favorable; attacking through snow or mud will cut your effectiveness dramatically. In 1940, the red army will still be lacking the numbers to defend all possible fronts effectively. But i have lost campaign after campaign every single time when attempting to invade the USSR. It will stress your tungsten though. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. Please don't reply to a post that's dead for months. This is my 15th time trying. I have about 240 divisions on the Europe front, but for some reason my unlimited man power isn't draining the Reich's power. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. AI cannot handle flanking maneuvers, you can trap their whole army between Polish ground and Moscow. GL. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). Built at least level 4 forts at the border. I will explain what you should do during the Great Purge below. Playing my first HoI IV game (as Russia). was a piece of cake. 500 is safe. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Pregame I had civilian mode on and I even strengthened the Soviet Union pregame in custom settings. 3) the Union is probably the most fun country to play, sure. Thank you for reading this and helping out!! Is it a good idea to leave few titles to Axis so I could build my forts behind rivers? What do I do? What is that last line doing? Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). Having 500 divisions by the beginning of the war is easily doable. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer In my Soviet gameplay, i used the second option. Build up lvl 10 forts all along the front, might want to nuke hungary/romania to get their parts of the front as well. All trademarks are property of their respective owners in the US and other countries. Posted by 6 years ago. Always remember that unlike equipment they can replace manpower almost indefinately. I think it must be something wrong with that, be it the fact I can't produce enough of those without running out of equipment or something along those lines. well ur pretty s**** on my first game i won against soviet. Can upgrade reliability and armor if you have extra XP. So, here is a list of priorities for your research: This is where my military tactics come in. They don't need to actually fall back. When the front starts to bog down again as the Red Army reinforces, hold the attack then repeat a few days later. (Turn on Youtube subtitles for English subtitles)"To Serve Russia" (" ") is a modern military patriotic song of the Russian Federation. If you think that for every problem there is a simple and easy solution, either you don't understand what is a problem or you don't understand what is a solution. You must lose the winter war to make peace with Soviets. "A quote is easy to forge" - Julius Caesar. USSR meanwhile gets only 300 factories by 1941 and USA 400 factories by 1941. Think of it like defeating the ottomans in EU4, the objective is to dance around them and worm them into the most vunerable position rather than a head on confrontation which THEY want. This guide is every major click you are going to need to make to set yourself up for the defense of Mother Russia. I will look to add this information on the guide as soon as possible. Cookie Notice Russia is too weak before 1941. and you will be disapointed with fight and game overall. Each one is dedicated to smashing the front. I have a lot of experience in the game however I just can't seem to find the hole in my strategy when it comes to defending. Those will open several fronts for Stalin to worry about. You are using an out of date browser. If you allow it to become a war of attrition you aren't going to win against the Soviets. I prefer 1939.)? 22 . Isn't even 300 "a bit too much"? In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! in my experience encircle, destroy pocket, repeat and repeat. Thanks! Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. After 2-3 million casualities on their sides they will have less then 20 divisions, then it's a walk in the park. Even had France, UK and the allies on my side with non aggression pacts. Economy and production: Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. Yet got invaded. He had good air cover too by fighters and some tanks if I remember correctly. New comments cannot be posted and votes cannot be cast. The plan was to rebuild the high seas fleet and focus for the next years on building the heaviest ships possible, battleships and battlecruisers were the sole production and the increased dockyards from naval rearmament helped great, chromium was not going to be an issue with a early Yugoslavia war. So I'm playing the Soviets in Waking the Tiger and I'm pretty new to the game. I have tried this with 40 widths and I still require 250 divisions (40 width) to simply stop the powerful combined Axis in 1941 and they still outproduce the USSR or 500 (20 width). You should maintain a 6 million army to win the war. These rules will help your game run smoother and increase your chances onto securing world domination. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. 55K 2.4M views 4 months ago It's safe to say the Ukraine invasion isn't going the way Putin has planned but is it a total failure for Russia? Check out today's epic new video to find out the. For a better experience, please enable JavaScript in your browser before proceeding. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. 50 a 100? How many civilian factories do you have in 37 38 and 39 for example and around what time do you switch to militairy factories and how many do you build? Germany will control the air for the first 2 years so soviets should focus on producing fighter planes only and then produce CAS in 1943, 1944. Average HOI4 player . So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda.