Mordin should be supported by a high HP or defense character like, Your priority ability should be Fire Blast as it is effective against armors and health bars. Incinerate; Cryo Blast (Unlocked at Incinerate 2) Salarian . Still, a good squad for an Infiltrator is just about any combination you can think of; all you really need to worry about is tailoring it to the situation you will be facing. Dont forget her passive either which gives substantial health and damage buffs to the whole squad. This section will cover what weapons you should equip for Mordin to maximize his damage. The particle beam's effectiveness at cutting through shields and barriers make it a good choice against Collectors and other similarly shielded enemies. I always go area unless for example I am adept then i'd do area singularity and heavy pull, heavy pull for single enemies for the long duration. The M-9 Tempest is also a good SMG, and it covers mid to close-range. The usefulness of Area Overload, Incineration Blast, and Attack Drone have already been covered above. Even for Infiltrators who use sniper rifles more sparingly, Disruptor Ammo can be very useful, particularly on higher difficulties where many enemies are protected with shields. It can be used for flanking, escaping enemy fire, sniping, or just a straightforward damage boost with any available weapon (and also melee attacks). Well I ain't telling you the truth. Alright, good stuff. I enjoy writing exceptional gaming content. Your powers don't come out to 51 pts. Another important thing to note if considering using this power as a substitute for Incinerate is that it cannot be arced around cover, which can make it difficult to target certain enemies. Area concussive shot slays unarmored husks. With the high 2.4x damage bonus against armor, even on Insanity, Incineration Blast can fully strip armor of weaker armored enemies like vorcha and husks (slightly better than Heavy Warp damage). It also has a synergy with the Operative class power, allowing you to one hit kill difficult enemies. Is there a way to switch which shoulder the camera looks over on the PC. Kasumi- depending on how you use her shes either devastating or a vacuum that eats up all your medigel. We maximize Mordin's passive ability and take the Salarian Savant upgrade. The proper selection and use of squad members can significantly reduce the challenge of a given . But once all the enemies are settled into cover and spread out, heavy is better, but not much, 170vs210 fire damage/3 seconds is just 40, or 20% stronger. Squadmates dont shoot the viper fast enough to take advantage of its strengths, so pick the mantis because they rarely miss and it does a ton of damage. Incinerate is a tech power in Mass Effect 2, and in Mass Effect 3's single-player and multiplayer modes. Overload is a tech power in Mass Effect 2 and Mass Effect 3's single-player and multiplayer modes. It's effective against barriers, armor and health, gaining an additional bonus to enemies already affected by biotic abilities. Engineer do not need additional active powers, he already has the strongest combos. The main problem I had with Incinerate, was people hiding behind barriers and I would be. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. Archived post. Just remember that they aren't good at range, so if you pick up shotgun training, then watch your ammo and how you use these weapons. E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. While it is useless in missions wherein there are no Mechs or geth, it can still be a good choice for even a single squad point: a level-1 hacked enemy can at least distract others, affording you several seconds of shooting without taking enemy fire. Certainly though, the one ability that should always be the Heavy vs. Area is Vanguard's charge. Her only protection stripping ability is warp ammo which you wont have for a minute, but when you get it its great for dealing with armor and barriers. Most unprotected humanoid organics panic for the duration while other unprotected organic enemy types such as, Hitting the unprotected health of enemies such as, A leveled up Incinerate may be a better and more damaging alternative to. Anybody know how many planets are in the game? Heavy Incinerate Explosive Drone Mechanic (or whatever it's called.) The M-622 may be one of the least useful weapons to the Infiltrator who uses the Cryo Ammo power. The M-100 is the first heavy weapon available, obtained during Prologue: Awakening, and is at least an average heavy weapon for the Infiltrator. Note this can be improved with an upgrade for SMGs that causes a passive 50% extra damage to shields. The Vanguard benefits from first eliminating the lower-tier enemies in an encounter, so they can devote full attention to the heavy-hitters such as YMIR Mechs and krogan. Garrus often makes the perfect complement to Jack due to his access to Overload and Assault Rifles. The Geth Plasma Shotgun is a good weapon against small groups and can devastate enemies that just happen to be alone. If unstable warp is used the explosion can even knock down shielded enemies, Thane- high A tier pick, his sniper rifle plus warp allows him to do massive damage to armor, and he can also trigger detonations with warp. 2023 GAMESPOT, A FANDOM COMPANY. Just make sure that there is adequate cover to get behind before attempting this. His charge ability, which cannot be commanded by the player, is incredibly powerful and can knock most enemies to the ground, even a fully armored scion and possessed troopers. I beat ME2, on Insanity Mode, with an Infiltrator. If you have the Kasumi - Stolen Memory DLC pack, then picking the M-12 Locust as your SMG, would serve as another long range weapon. Anybody know how many planets are in the game? That's useful. I can't decide which one to get with Mordin. --you only notice the trolls and morons (like attracts like), and my replies to them. Discussion Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Privacy Policy. The Firepower Pack also adds the M-96 Mattock semi-auto rifle, which is somewhat redundant given the Infiltrator's proven effectiveness against armored enemies. Depending on the play style, each of the sniper rifles can be effective. This power overlaps with the sniper rifle with respect to armor and health damage, and can serve as a suitable solution against enemies in cover. While it does help in crowd control, it has its limitations, mainly in range and ammo capacity. Cookie Notice Assume the role of the Arisen, a legendary hero in a land haunted by a Where can I find M-490 Blackstorm Heavy Weapon? However, keep in mind that the weapon does have a limited range, roughly 20-25 meters, so beyond that you should stick with the sniper rifle. Moreover, with this build, you will be able to freeze enemies at any time. Engineer Build - Unshackled Controller - Mass Effect 2 (ME2) By zanuffas Last updated: 9 November 2022 1 This post covers the Best Engineer builds in Mass Effect 2 and Mass Effect 2 Legendary Edition. It is useless against organic enemies, and it cannot affect Mechs or geth unless their armor and shields are down. Because the Infiltrator has no special abilities to deal with biotic barriers, bringing along Miranda would be a solid choice. The Phalanx is just as accurate at longer ranges (if not more so) than the M-3 Predator and M-6 Carnifex while still packing a better punch. Very effective against armor. Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. Like it's been said, it's situationally useful, and it's pretty useful against charging krogan. The good thing with Heavy Pistols is that AI is very accurate with them. A quick and skilled sniper can take advantage of this to cause major havoc among the enemy before the effect wears off or the enemy is killed. Frees up damage. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. What can it be used for? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Most of the tactical options offered by the cloak work fine at a low rank. The Cain is a great heavy weapon if you only have one objective and only plan to use it once. SMGs are rapid fire weapons that can be used in close range combat. Again the Blackstorm can be very useful when you need crowd control abilities, but apart from that, the weapon really doesn't have much use. Note: I decided not to take Neural Shock. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Area Overload can strip an enemy squad's shields, exposing them to the panicking effects of Squad Incendiary Ammo (courtesy of Grunt or Jacob). Very effective against enemies' barriers and shields, SMGs have limited accuracy which tends to restrict their effective range. Position him close to the enemy for maximum distraction and shotgun damage and increased likelihood of triggering his charge. you cannot keep boosting your shields higher and higher with every use. The main disadvantage of this power is that it does poor damage to the health of synthetic enemies, making disruptor ammo more important against these targets. The available tech skills allow you to deal with shielded, armored and regenerating enemies, leaving barriers as the only defense you'll need NPC aid to counter. Many enemies stay behind cover, so you may have to invest in some shield upgrades because if you plan to snipe, especially if you get close, then you might have to keep your head out a while to get the target in your crosshairs. Even a weaker Incinerate can be used to the same effect if an enemy has little shields or barriers remaining. Heavy Pistols The good thing with Heavy Pistols is that AI is very accurate with them. Tactical Cloak's specializations are Enhanced and Assassination Cloak. B-A-N-A-N-A-S! In this post, I will go through Mordin build that utilizes Fire and Ice against enemies in Mass Effect 2 or Mass Effect 2 Legendary Edition. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. Combat with the Infiltrator should be done at range, keeping enemies at a distance, and covering your squadmates. He concentrates on using Tech-related skills to deal with the enemies. This means having offensive abilities to take down and crowd control enemies. Infiltrators are equipped with cloaking systems that allow them to avoid detection for short periods of time, granting a tactical advantage over enemies. Use your SMG or AR to strip shields, cast pull, and use warp to set off an explosion. Tactical Cloak has many different applications. Used effectively, there is little difference between Widow and Viper (counted in damage points, ammo reserves and pickup amount are similar). The weapon locks on to an enemy, helping you to reach out and touch one of them; but be aware that it may not lock on to the one you want. For more information, please see our It's also worth noting that the Incineration Blast upgrade at level 4 makes this the only damage-dealing AOE ability that an Infiltrator can naturally get. Zaeed He's a very overlooked companion in my experience. One way around this is to take your shot immediately after activating the cloak - the damage bonus will still apply even though you basically were never invisible. Essential pick against collectors if your Shepard is a biotic. This is capable of devastating the toughest of enemies, even on the harder difficulties. Even with its low ammo capacity, it is still a good heavy weapon when no other one will do. They're enough to strip minion level defenses, and the heavy ones aren't enough to strip lieutenant level defenses anyway. Better to use Tali. If you are going up against a lot of synthetics, then grabbing the Arc Projector before leaving the Normandy might be a good idea, since this weapon is great at destroying synthetic enemies and shields. Also, note that although Energy Drain can provide a massive shield boost, you can potentially come under fire whilst your shields are being boosted, thus resulting in less of a shield boost than anticipated. Warp Ammo fills the gap left by the Infiltrator's lack of biotic abilities. The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions. It cannot be used in an extended firefight, so it is difficult to rely on a heavy pistol as a primary weapon. one point is fine, but I wouldn't put anymore in it since you have three very strong teamates that have it. Thanks guys! Reddit and its partners use cookies and similar technologies to provide you with a better experience. Choose Agent if you want to be able to access Paragon or Renegade options earlier, want the extra health and faster cooldowns, or if you want a longer-lasting Tactical Cloak or AI Hacking. Wear down enemies like Thresher Maws and Geth Armatures and exit the Make for the final shots to get full exp. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage all three defense types (whereas Explosive only affects shields). However, if you still want to equip one here is what I suggest: In this section, I will go through a few tips on when to use Mordin and how. Great at dealing with collectors and mops the floor with blood pack. Ya dont waste a lot on your own concussive. Incinerate actually only does 75% of its damage up-front, the other 25% is dealt as a damage-over-time ("DoT") effect over 3 seconds (which is distinct from the Rank 5 Burning Damage evolution that provides a DoT effect). Its extremely limited ammo capacity allows it only to be used once, or maybe twice on a mission with sufficient upgrades and power-cell caches. Full details on all possible Romances. It's worth noting that all of the toughest enemies in the game, as well as virtually every boss including the final one, have armor as their primary defense which makes this the supreme boss-killing weapon once you get all the Sniper Rifle upgrades. Incineration Blast is nice for groups.. IMO, Heavy Incinerate is better, simply because you don't find that many groups of armored individuals together. The only allies that can even reasonably keep up with you in weapon-based damage output, especially if you picked up the M-98 Widow, are those that use sniper rifles, i.e. Incinerate This Power burns Organics or live enemies over time while stopping their HP regeneration. For an Infiltrator that likes and is good at using sniper rifles, the benefits of getting this weapon are so great that they may want to consider doing the Collector's Ship mission as soon as possible so that they can use the Widow for as much of the game as possible, even though that mission could be quite difficult at the low level that you will likely be at the time. Dont bother putting points in overload, she already has two strong abilities that nobody else gets and you have two other great squadmates with access to it. Fantastic against collectors and blood pack, good against everything else as long as you have an anti shield pick too, Tali- great against synthetics, questionable choice in most other scenarios.

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me2 incinerate heavy or blast